Overview:
It seems like most games in the “Ghost of” series start off with some really tragic backstory because Ghost of Yotei is no different. You begin with your family being murdered and immediately set out on a quest for vengeance. You’ll traverse the land surrounding the Yotei Mountain looking for the gang of ruffians responsible. Throughout the land you’ll find secret locations, find scenic views to paint, platforming challenges, and many more. Besides the Yotei Six you’ll also encounter bands of thieves and scoundrels who want nothing more than to end your life. Luckily the land is also populated with quest givers which will help you become even more powerful to help you on your quest.

Visuals:
Good lord, these games know how to make a sweeping vista and how to make them look extremely grand. I don’t know how the land of Japan looked in the 17th century but I totally believe it. The characters also look believable with special emphasis on the main characters and villains being exquisite with no semblance of the uncanny valley. The world looks so serene which sucks with how much violence is throughout the land.

Audio:
This is a game the utilizes a “less is more” mantra while wandering through the land. The wind is basically the only thing you’ll hear with flora and fauna being the other sounds you hear. When action does pop off the immersion is great because the soundtrack picks up and the intensity goes up a few notches. This game just feels serene.

Completion:
I’m currently working on this game because I feel this will be one that I want to 100% like I did on the previous release. I’m enjoying the world and just wandering around. I haven’t really meant much of the characters but I have an idea what this game will entail. Atsu’s character is hell bent on destroying the Yotei Six and I’m totally down to accompany her on her journey. Good luck, lady!

